Dark Gengar (006/105) Holo Rare 1st Edition HolofoilCard TypePokmon FormStage 2 Evolves from Dark Haunter Type Hit Points70 HP Ability Deep Sleep As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokmon that is Asleep at the end of each turn. If either of them is tails, that Pokmon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed. Pull In (30) If your opponent has any Benched Pokmon, you may choose 1 of them and switch it
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As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.